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3D

Armor Sets

Finished sets on the four leads · drag to turn

The same full-body models the game loads, each in its own idle pose from the game. Pick a set on the left, then switch characters or take the helmet off above the stage. Each set has an original owner from the Battle of Brokenhorn.

LOADING MODEL…
Drag to turn · scroll or pinch to zoom

Models: game repo content/sets.json → public/models/characters/ (2026-10-27); idle: each character's own sheathed_idle from animations/char_carry.glb. Original owners: the game script.

// MESHDecimation test: 1.47M → 39K triangles

Straight out of Tripo, an armored character is about 1.47 million triangles and 25 MB, too heavy for a browser, let alone a phone. After welding the seams in Blender and decimating with meshopt, the game loads 39,000 triangles at about 1.1 MB: 97.3% fewer.

The green wireframe sweeping across the video is the real topology after decimation. One set from each school: Brokenhorn Watch (STR), Ranger Captain (DEX) and Rotbone Priest (INT), tried on by all four leads with helmets off. Weapons get the same treatment: 650K triangles down to 30K for inspection and 8K in battle.

The models turning in the viewer above are these decimated ones.

Vertical · 27 s · silent · on-screen text in Chinese